//
//  Summoner.h
//  TowerDefence
//
//  Created by k3 on 6/8/12.
//  Copyright (c) 2012 __MyCompanyName__. All rights reserved.
//

#import "GameCharacter.h"

@class GameLayer;
@interface Summoner : GameObject{
    CCSprite *spriteBarrier;
    BOOL barrier;
    BOOL die;
}
@property (nonatomic,retain) CCSprite *spriteBarrier;
-(id)initSummmonerWith:(GameLayer*)_gameLayer;
-(void)loadSummoner;
-(void)barrierAppear;
-(CCAnimation*)animationSummoning;
-(CCAnimation*)animationBarrierAppear;
-(CCAnimation*)animationBarrierDissappear;
-(CCAnimation*)animationBarrierGotHit;
-(CCAnimation*)animationSummonerDie;
@end
